I made this sequence in Unreal Engine 4.27 during my VFX master's degree at Voxel School.
I created:
- Snow particles
- Wind particles
- Snow covering shader
- Fire effect simulated in Houdini and baked into a flipbook that is being played in some meshes.
- Bruning wood shader
- Camera cuts and animation
I spent 1 or 2 weeks on this project but there is room for much more improvement
The character is from Mixamo, the environment and props from the Realistic Forest Pack in the Epic Store and the main rock is from Megascans.
Sequence