UE4 Video
Game-ready character rendered in Unreal Engine 4.
- Maps: 2 sets (Armor and Face) of 4096 x 4096 px
- 32,056 tris
I did:
- Modeling
- Texturing
- Rigging for epic skeleton
- Environment and fog particles
The idle animation is from the UE4 mannequin.
Software used:
- ZBrush
- Blender
- Substance Painter
- Photoshop
- Marmoset Toolbag 3
- Unreal Engine 4