Space Soldier UE4
Face Render

Face Render

Body Render

Body Render

UE4 Video

High Poly Head

High Poly Head

High Poly Mesh Head

High Poly Mesh Head

High Poly Front

High Poly Front

High Poly Back

High Poly Back

Low Poly Mesh Face

Low Poly Mesh Face

Low Poly Mesh Front

Low Poly Mesh Front

Low Poly Mesh Back

Low Poly Mesh Back

Low Poly Mesh Wireframe Face

Low Poly Mesh Wireframe Face

Low Poly Mesh Wireframe Front

Low Poly Mesh Wireframe Front

Low Poly Mesh Wireframe Back

Low Poly Mesh Wireframe Back

Armor's Normal/Albedo maps

Armor's Normal/Albedo maps

Armor's AO/Metallic/Roughness maps

Armor's AO/Metallic/Roughness maps

Face's SS/Roughness/AO maps

Face's SS/Roughness/AO maps

Face's Albedo/Normal maps

Face's Albedo/Normal maps

Space Soldier UE4

Game-ready character rendered in Unreal Engine 4.
- Maps: 2 sets (Armor and Face) of 4096 x 4096 px
- 32,056 tris
I did:
- Modeling
- Texturing
- Rigging for epic skeleton
- Environment and fog particles

The idle animation is from the UE4 mannequin.

Software used:
- ZBrush
- Blender
- Substance Painter
- Photoshop
- Marmoset Toolbag 3
- Unreal Engine 4

More artwork
Eu herrera 012E hb postpro001