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Blood splash VFX

To make this effect I made a FLIP simulation in Houdini and exported it to UE4 using VAT (Vertex Animation Texture).
The particle emitter is spawning multiple instances of the same mesh, using a material with a slightly modified version of Houdini fluid VAT material function.

In contrast to flipbook animations or static sprites, this effect gives a more realistic result because of its 3D nature and light-reactive material.
I also used the VAT colour texture to fake a subtle scattering effect.

I learned this technique from Miguel Arribas during my Master's degree at Voxel School.

Testing blood splash with projectile

Blood splash particle emitter

Material

Material