Website powered by

Videogames Character Project

Character for videogames modeled and texturized during my studies at Animun. 42 ks tris.
Modeled using Zbrush and 3DS MAX, textured with Substance Painter, real time render using Marmoset Toolbag.
Concept by Andrew Phillips:
https://www.artstation.com/artwork/gDROG

Eusebio hb face pers

Face 3/4 view

Eusebio hb face front

Face front view

Eusebio hb body pers

Body 3/4 view

Eusebio hb face pers wf

Face wireframe 3/4 view

Eusebio hb face front wf

Face wireframe front view

Eusebio hb body pers wf

Body wireframe 3/4 view

Eusebio hb clothes texcomp

Clothes and props textures:
Roughness/Diffuse/Normal/Metallic

Eusebio hb body texcomp

Body textures:
Normal/Diffuse/Roughness