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Cartoon Pig

I did a complete rework of an old project: I improved the clothes and the highpoly mesh. Textures are fully hand painted, trying a new look out.
I used 3Ds Max for the low poly modeling, ZBrush for the sculted details and pose, Photoshop and Mari for texturing and Arnold (in Maya) for rendering.

Based on Patri Balanvsky and Einav Deri`s Hog Right concept:
https://www.artstation.com/artwork/LaOmr

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Front view

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3/4 view

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Lowpoly wireframe view

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Lowpoly wireframe view

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Lowpoly wireframe view

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Displacement and color textures UDIM 1/2

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Displacement and color textures UDIM 2/2