I did a complete rework of an old project: I improved the clothes and the highpoly mesh. Textures are fully hand painted, trying a new look out.
I used 3Ds Max for the low poly modeling, ZBrush for the sculted details and pose, Photoshop and Mari for texturing and Arnold (in Maya) for rendering.
Based on Patri Balanvsky and Einav Deri`s Hog Right concept:
https://www.artstation.com/artwork/LaOmr